![]() A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee. Melee weapons are used for making melee attacks, though some of them can be thrown as well. A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls. Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).Īnybody but a druid, monk, or wizard is proficient with all simple weapons. ISBN 1-56076-109-1.Weapons are grouped into several interlocking sets of categories. ↑ Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991).↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985).Neverwinter Nights: Tyrants of the Moonsea. ↑ 7.0 7.1 7.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). ![]() ![]() Appendix Appearances Novels The Fanged Crown Video Games Baldur's Gate series Ten bolts usually cost around 1 gold piece, while a case of five bolts for a repeating crossbow of any size typically cost the same amount. Bolts used in active warfare would often had conical or pyramidal-shaped heads. Though shaped like arrows, their shafts were much thicker and shorter. Ammunition Ĭrossbows of all sizes fired bolts, otherwise known as quarrels. There also existed the chu-ko-nu, a variety of light repeating crossbows unique to the continent of Kara-Tur. These enchanted +3 light crossbows gave its users the boon of haste that not only affected the crossbow's firing speed, but also the wielders movement speed. Īn enchanted variety of repeating crossbows existed in the Moonsea region. Ī light repeating crossbow cost around 250 gold pieces, whereas a heavy repeating crossbow cost around 400 gold pieces. Two hands were required to operate the repeating crossbow, owing to the need to draw the bow each time a bolt was fired. Repeating crossbows were available in both light and heavy varieties, and held a case of five bolts. Heavy crossbows cost around 50 gold pieces. Heavy Crossbow Ī heavy crossbow, also called an arbalest. A pair of them could be wielded and fired simultaneously, but two hands were required in order to reload each light crossbow, usually by inserting a bolt and pulling a lever. Light Crossbow Ī light crossbow was a simple crossbow that was small enough to be shot with one hand. It was a short range weapon that could be drawn for firing with just one hand. A hand crossbow was a very small crossbow ideal for concealment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |